Proposal 276 (Q345)
From Nouns Dev
A Nouns proposal.
Language | Label | Description | Also known as |
---|---|---|---|
English | Proposal 276 |
A Nouns proposal. |
Statements
16
Games are good, cost staggered and success based, the early release Alpha has to merit more funding for us to vote spending more funds.
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Games can serve as a powerful means of expanding the reach of Nouns by engaging entirely new audiences. We will never make a game if we are worried about their difficulty to create. Nouns should fund audacious ideas. This project, led by a respected community member with a deep understanding of game development and Nouns, represents a relatively low-risk endeavor to develop a game.
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I like this; its certainly hard to get a game right, but Arash and co are experienced and successful game developers, and Im a fan of the media theyve created so far for Nouns. If successful I think this prop could be a really big win!
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Arash has been working on this concept within the Nouns ecosystem for many months now. He has taken feedback to refine the idea and has taken time to learn about nounish culture. If you havent seen them, check out all the animated music videos and gifs he has made to familiarize himself with the art vibe and build his reputation here. With his agencys experience in building successful mobile games, I think he is the perfect candidate to take Nouns first foray into this sphere and I wish him luck.
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yeah games are hard. but this is a relatively low bet. worth a shot with initial release.
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I love Arashs work and have been a supporter of his game idea for a long time. Id love to see this experiment play out - we should try games if we can and have the skilled people to achieve it without it being a crazy high budget like many games would be.
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Anyone remember Miniclip.com?
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games are hard. id rather see if you can come up with something fun that the community can rally behind.
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Just doesnt seem fun and building fun and meaningful video games is hard. Why not just build a small level we can all try out and wait for people to get excited and then post a prop for a full game?
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The art is fun but Im not drawn to the idea of teaching players about Nouns DAO in a game. Using Nouns art and resources is all the DAO connection I need. IMO this is only worth it if were aiming for an audience bigger than Nouns DAO. My only requirement is that the game needs to be fun and compelling, and an MVP of game play would go a long way there. I would support something simple and multiplayer, like https://lolbeans.io/
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My thesis as a delegate is: “Nouns has a unique role in the ecosystem as a gathering place around public goods.” My analysis of funding requests is: 1. Is this a public good? 2. Is this public good something that other organizations won’t fund, or that Nouns is uniquely best to fund? This game, while potentially enjoyable art, is not a public good. It is not CC0 or freely licensed, and it cant be easily remixed by other Nouns supporters. It is a business that may be successful and sustainable in its own right. That is excellent! There are many great venues for funding this, from venture capital to grants programs within the games industry to crowdfunding. The authors themselves point to crowdfunding as a potential option for fundraising for this game. But since there are many potential funding sources outside of Nouns, I dont believe that Nouns should find this. As a result, I dont believe that this proposal is something that Nouns is uniquely suited to fund. I agree with Jihad that retroactive funding could be appropriate if this benefits Nouns, but I dont believe that Nouns should kickstart this. I would also reconsider this if the game were freely licensed and provided a building block for others to make Nounish games too. As it stands, other funding venues are likely more appropriate.
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Gone back and forth on this one. In general, I think games are fun and a great mechanism for proliferation. On the other hand, games are hard, bad games could be bad for the brand, and I dont really see any concrete plans for distribution here (just saying ads and influencers isnt the best imo). Im voting against this prop, but would support a smaller pilot or retroactive funding for a game using nounish branding that has already proven to be enjoyable (retro funding wouldnt be dependent on pre-existing distribution).
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Taken from my newsletter Active Governance: https://paragraph.xyz/@thebower/UF6pmJQChyRthUTsBfq7 I really like the idea of a nounish game and I support this project. It can be a great way to get the community participating in activities together and to onboard new people. However I think it should start even smaller, with a one level alpha perhaps and a much smaller budget. That way the community can test it out and we will be able to gauge the reception and impact of the game. From there the DAO could more confidently fund a bigger proposal for a fully fledged game.
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appreciate the efforts from this team but dont have high conviction in ROI/success on the proposal in current state it is already hard enough to build a fun & compelling gameplay loop without integrating an educational aspect and this product would be competing with best in class for products for users entertainment time some concerns with monetization plans, in-game currency / microtransaction strategies are not detailed and if done wrong can provide a poor experience for new users first exposure to nouns coming in via paid ads. pay to play power ups can impact competitive integrity and i dont expect users to pay for anything that only enhances the single player experience. gamers have specific expectations + high quality bar in mind when a product offers a Battle Pass and having new game modes behind a pay wall doesnt seem appropriate for a new ip/indie product trying to break into the space no mention of AI, is it AI available in multiplayer? without reaching critical mass in multiple regions I would assume that there wont be a constant stream of players to fill out 40 person matches
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Its clear arash love nouns but i just dont find this exciting
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21
feel similarly to brennen & krel. I loved the music videos but would need to see a glimpse of a game that could actually be fun to play to support this. would be happy to fund a smaller pilot.
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One of the biggest lessons that the web3 community should have learned after the hype of 2021/2022 is that developing video games is a challenging task — and beyond the challenges of development, marketing them to stand out in the crowded field of mobile games is yet another challenge. While I appreciate the effort and initiative behind this proposal, Im skeptical about its ability to make a significant impact. However, beyond all of that the REAL deal-breaker for me is the proposed monetization strategies. In-app purchases and crowdfunding mechanics may work for some games, but I believe they miss the mark for the Nouns community. If the goal is to proliferate the Nouns meme, a DAO-funded game should be free to play, and the focus should be on creating an engaging, memorable experience that leaves players wanting to learn more about Nouns, not spending a few dollars on micro-transactions. Its important to remember that successful games with an emphasis on multiplayer are built on communities and sustained by passionate players. If the proposed game fails to create an experience that resonates with the a wider audience, it has no real purpose. Ultimately, I think its important for the Nouns community to continue experimenting and exploring with projects of this nature, but we need to ensure that they align with the DAOs goals before gaining funding.
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I appreciate the aspirations of proliferating Nouns in this prop, but I question the reach of a game like this and think the timeline + cost are not a good value for the DAO.
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Nounish Playground - The Game
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138
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26 April 2023
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89
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276
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151
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Genius slackers
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26 April 2023
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12
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90,000
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0
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90,000
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The team at Genius Slackers is proposing to create a mobile platformer game called Nounish Playground. The game, which will have 700 levels, aims to educate players about Noun s DAO and related concepts through engaging gameplay. The team is seeking $90,000 in funding for the alpha version of the game, which will take six months to complete.
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2
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